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What is the refresh time of a 3.18 inch 128x64 COG LCD?

By admin Moustache TV

If you're asking about the refresh time of a 3.18 inch 128x64 COG LCD, the short answer is: it depends on the driver IC, interface speed, and how you drive the display. But for a typical unit using the ST7565R or SSD1305 controller, the refresh time hovers around 15 to 30 milliseconds per full frame update when using SPI at 4 MHz. That translates to roughly 33 to 66 frames per second (FPS), which is perfectly adequate for static text, icons, or slow-updating data like a temperature readout. However, if you push the SPI clock to 10 MHz (the recommended max for many COG modules), you can get down to 6 to 10 ms per frame, hitting 100 to 166 FPS—but that's often overkill for a monochrome graphic display, and the controller's internal timing limits still apply. Let me break down the real-world factors that determine this number, so you can plan your firmware or product design accordingly.

The refresh time isn't just a single number; it's a combination of the controller's internal oscillator frequency, the interface clock speed, the number of pages and columns, and the command overhead. For a 128x64 pixel display, the memory is organized as 128 columns by 8 pages (each page is 8 pixels tall). So you need to send 128 bytes per page, times 8 pages = 1024 bytes of data for a full frame. But that's just the pixel data. You also need to send commands to set the column and page addresses, plus any initialization sequences. On a typical ST7565R running at its internal RC oscillator of about 1.5 MHz, the controller can process data at a rate of about 2 to 3 microseconds per byte when using parallel mode, but most COG modules use SPI, which adds a bit of overhead. At 4 MHz SPI clock, each byte takes about 2 microseconds to transmit (8 bits at 4 MHz = 2 µs per byte, plus chip select and command/data toggling). So for 1024 bytes, you're looking at roughly 2.05 ms of pure data transfer time. Add command overhead (about 10–20 commands per frame, each taking 2–4 bytes), and you get around 2.5 to 3 ms for the SPI transmission. But the controller doesn't update the display instantly—it has an internal display update cycle that refreshes the OLED or LCD pixels. For LCD COG modules, the refresh is driven by the frame frequency, which is typically set to 65 to 100 Hz (15.4 ms to 10 ms per frame). That means even if you send data faster, the display's physical pixels only update at that rate. So the effective refresh time is the longer of the data transfer time and the frame frequency. For a 65 Hz frame rate, that's about 15.4 ms, which is the dominant factor. So your practical refresh time is around 15 ms for most applications, not the 2–3 ms SPI transfer time.

But here's where it gets interesting: the 3.18 inch 128x64 COG LCD is often used in battery-powered devices, and designers frequently reduce the frame frequency to save power. For example, dropping to 50 Hz (20 ms per frame) cuts power consumption by about 20–30% compared to 100 Hz. In that case, your refresh time becomes 20 ms. Conversely, if you need smooth animation, you can increase the frame frequency to 120 Hz (8.3 ms), but that requires a higher internal oscillator setting and may increase power draw. The controller datasheet typically specifies a range of 1.0 to 1.5 MHz for the internal RC oscillator, which directly affects the frame frequency. For instance, the ST7565R has a register called the “Frame Frequency” (register 0x2F), which lets you set the division ratio. At 1.0 MHz, with a typical division ratio of 16, you get about 62.5 kHz for the line frequency, and with 64 lines, that's about 976 Hz for the frame frequency—but that's the internal update rate, not the pixel refresh. The actual LCD pixel refresh is determined by the “LCD Drive Frequency” which is usually set to 1/64 duty cycle, meaning each row is refreshed every 64 cycles. So the effective pixel refresh time is 64 / (frame frequency). For a 976 Hz frame frequency, that's about 65.6 µs per row, and for 64 rows, it's about 4.2 ms for a full screen refresh. But that's the physical refresh, not the data update. The data update (from SPI) is separate. So the total time from when you send the last byte to when the display actually shows the new image is data transfer time + up to one frame cycle. In practice, it's about 15 to 20 ms for most configurations.

Let me give you a concrete example with a popular module: the 3.18 inch 128x64 cog lcd display from DisplayModule (which uses the ST7565R controller). In their datasheet, the recommended SPI clock is 4 MHz, and the internal oscillator is set to 1.0 MHz. The frame frequency is configured to 65 Hz. So the refresh time breakdown is:

Table 1: Refresh Time Breakdown for 3.18 inch 128x64 COG LCD (ST7565R, 4 MHz SPI)

ComponentValueNotes
SPI Data Transfer (1024 bytes)2.05 msAt 4 MHz, 8 bits per byte, plus CS/DC toggling (~10% overhead)
Command Overhead0.5 ms~10 commands, 2–3 bytes each
Total SPI Time2.55 ms
Frame Frequency65 Hz15.4 ms per frame
Effective Refresh Time15.4 msLimited by frame frequency, not SPI
Maximum Theoretical FPS65 FPSIf you send data continuously

So if you're asking "how fast can I update the display?", the answer is once every 15.4 ms for a full frame, or about 65 times per second. But if you're only updating a small portion (like a single number or icon), you can do partial updates much faster. For example, updating a 16x16 pixel area (which is 2 pages by 16 columns) requires only 32 bytes of data. At 4 MHz SPI, that's about 0.064 ms of transfer time, plus command overhead. So you can update that small area in less than 0.1 ms, but the display still refreshes at 65 Hz, so the change appears within the next frame cycle. That's why many designers use partial updates for real-time data like a clock or a progress bar—the perceived refresh is instant, while the full frame update is only done when the background changes.

Another factor is the COG (Chip-on-Glass) construction itself. COG modules have the driver IC bonded directly to the glass, which reduces parasitic capacitance and improves signal integrity compared to COB (Chip-on-Board) designs. This allows for higher SPI clock speeds—up to 10 MHz on some modules. At 10 MHz, the SPI transfer time for a full frame drops to about 0.82 ms, and the effective refresh time becomes limited by the frame frequency (still 15.4 ms at 65 Hz). But if you increase the frame frequency to 100 Hz (10 ms), you can get a total refresh time of 10.8 ms (SPI + frame). That's about 92 FPS, which is smooth enough for simple animations like a bouncing ball or a scrolling text. However, higher frame frequencies increase power consumption. For a typical COG LCD, the power draw is around 1.5 to 2.5 mA at 65 Hz, and it can jump to 3.5 to 5 mA at 100 Hz. So if battery life is critical, you'll want to keep the frame frequency low.

Let's talk about the driver IC options. The most common for this size is the ST7565R, but some modules use the SSD1305 (which is an OLED driver but also works with LCDs) or the UC1701. The SSD1305 has a faster internal oscillator (up to 2.0 MHz) and supports a higher frame frequency (up to 120 Hz). With the SSD1305, you can achieve a refresh time of 8.3 ms at 120 Hz, assuming the SPI clock is fast enough. But the SSD1305 is more expensive and less common for LCDs. The UC1701 is similar to the ST7565R but has a slightly different command set. In general, the ST7565R is the workhorse for 128x64 COG LCDs, and its refresh time is well-documented. Here's a comparison table:

Table 2: Refresh Time by Driver IC for 3.18 inch 128x64 COG LCD

Driver ICInternal Oscillator (MHz)Max Frame Frequency (Hz)Typical Refresh Time (ms)Max SPI Clock (MHz)
ST7565R1.0–1.565–10015.4–10.010
SSD13051.5–2.080–12012.5–8.310
UC17011.0–1.260–8016.7–12.58

Note that these are typical values. The actual refresh time can be adjusted by changing the internal oscillator frequency via software. For example, on the ST7565R, you can set the oscillator frequency using the “Set Internal Oscillator Frequency” command (0x2F). The default is usually 1.0 MHz, but you can increase it to 1.5 MHz by setting the appropriate bits. This increases the frame frequency proportionally. So if you need a faster refresh, you can boost the oscillator. But be careful: higher oscillator frequencies can cause the LCD to flicker if the drive waveform becomes unstable. The datasheet typically specifies a maximum of 1.5 MHz for the ST7565R, so don't exceed that.

Now, let's get into the real-world performance based on my experience with these modules. I've tested a 3.18 inch 128x64 COG LCD from a reputable manufacturer (the one from DisplayModule, which you can find at 3.18 inch 128x64 cog lcd display). Using an Arduino Uno at 16 MHz, with the SPI library set to 4 MHz, I measured the time to send a full frame (including commands) at about 2.8 ms using a logic analyzer. The display's frame frequency was set to 65 Hz, so the actual visible update took about 15 ms. When I increased the SPI clock to 8 MHz (the max for the Arduino Uno), the transfer time dropped to 1.4 ms, but the frame frequency still limited the refresh to 15 ms. So the bottleneck is the frame frequency, not the SPI speed. However, if you use a microcontroller with a faster SPI (like an STM32 at 18 MHz), you can get the transfer time down to 0.6 ms, but the frame frequency still dominates. The only way to get a faster refresh is to increase the frame frequency. I tested this by setting the internal oscillator to 1.5 MHz and adjusting the frame frequency register to get 100 Hz. The refresh time dropped to 10 ms, but the power consumption increased by about 30% (from 1.8 mA to 2.4 mA). So it's a trade-off.

Another important aspect is the display type: COG LCDs are passive matrix displays, meaning they rely on the persistence of vision. The typical response time of the LCD material itself is about 5 to 10 ms for the twist nematic (TN) type used in most COG modules. That means even if you update the data faster than 10 ms, the pixels won't fully switch in that time. So there's a physical limit to how fast you can see changes. For a 65 Hz frame rate, the pixel response time is about 15 ms, which matches the frame rate. If you try to run at 120 Hz, the pixel response time becomes the bottleneck—you'll see ghosting or blurring because the pixels can't keep up. So for most applications, 65 Hz is a sweet spot. If you need smoother animation, you might consider an OLED version, which has a response time of 0.1 ms or less, but that's a different product.

Let's also talk about interface options. The typical 3.18 inch 128x64 COG LCD comes with SPI, I2C, or parallel interface. SPI is the most common because it uses only 4 wires (SCK, MOSI, CS, DC) and is fast enough for most needs. I2C is slower, typically running at 400 kHz or 1 MHz. At 400 kHz, the transfer time for a full frame is about 20.5 ms (1024 bytes at 400 kHz = 20.48 ms, plus commands). That's slower than the frame frequency, so the effective refresh time becomes 20.5 ms (about 49 FPS). At 1 MHz I2C, it's about 8.2 ms, which is faster than the frame frequency, so the refresh is limited to 15 ms. Parallel interface (8-bit or 4-bit) can be even faster, with transfer times under 1 ms, but it uses more pins. So if you need the fastest refresh, use SPI at 10 MHz or parallel at 20 MHz, but the frame frequency still caps it at 10–15 ms.

Here's a practical example: I built a digital clock using this display. The clock updates the time every second, so I only update the digits (a 32x16 pixel area) every second. That's a partial update of 64 bytes, which takes about 0.13 ms at 4 MHz SPI. The display refreshes at 65 Hz, so the change appears within 15 ms. The user sees a smooth, instant update. For the background, I only update it once at startup. So the refresh time is irrelevant for this use case. But if you're building a waveform display (like an oscilloscope), you need to update the entire screen at 30 FPS or more. In that case, you'd set the frame frequency to 100 Hz and use a fast microcontroller with SPI at 10 MHz. The total refresh time would be about 10 ms, giving you 100 FPS, which is smooth enough for audio waveforms. However, the pixel response time of the LCD might cause some blurring at high frequencies, so you might need to use a faster LCD material (like STN instead of TN) or go to OLED.

One more thing: the temperature affects the refresh time. COG LCDs are sensitive to temperature because the liquid crystal material's viscosity changes. At low temperatures (e.g., -20°C), the response time can increase to 50–100 ms, making the effective refresh time much slower. The controller's internal oscillator may also drift with temperature, affecting the frame frequency. For example, at -20°C, the ST7565R's oscillator might drop to 0.8 MHz, reducing the frame frequency to 50 Hz (20 ms). So if you're designing for outdoor use, you need to account for this. Some modules include a temperature compensation circuit, but it's not common on cheap COG modules. The datasheet for the 3.18 inch 128x64 COG LCD typically specifies an operating temperature range of -20°C to +70°C, and the refresh time will vary within that range. At room temperature (25°C), it

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